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#1 2013-09-26 00:40:06

kinggnik87
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Maxim "Forever" Warfield
Ares
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Balanced Players

I'm not sure whether this has been brought up.
But I would suggest a bit more incentive for those who still train their players on 3 main stats instead of 1.

Perhaps proficiency stats-training give back 2 tc instead of 1, this is a small buff to balanced and it won't create a huge disadvantage to those who focus on one stat.


The reason I suggest this is to provide more motivation to others to play in a different approach than just choose one stats to focus on.

What say you?


Captain for Carolina Cobras (Pro A team) from Season 38 - 44.
Brought them from Playground D to Pro A in 2 seasons.

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#2 2013-09-26 01:15:00

Peterpan402005
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Re: Balanced Players

I agree with the concept.  I'm not sure increasing the number of refunded training credits will help too much, as my experience is you get beyond 200 and you can't spend all your training credits in a day. 

There was a forum several months back with some interesting discussion that hinted at this.  My recommendation is to change the chem bonus to a degrading scale, the higher the chem, the less increase your player gets.  So essentially encouraging players to build a strong secondary over just a single skill.


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#3 2013-09-26 05:57:37

kinggnik87
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Re: Balanced Players

Well, I'm able to finish spending 40 ++ tc before. The thing is to spend it on stats other than proficiency stats.

Degrading scale.
People usually react negatively towards nerfing. But IMO it's a good suggestion.


Captain for Carolina Cobras (Pro A team) from Season 38 - 44.
Brought them from Playground D to Pro A in 2 seasons.

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#4 2014-10-20 06:37:26

Bigboss01
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Re: Balanced Players

There was a forum several months back with some interesting discussion that hinted at this.  My recommendation is to change the chem bonus to a degrading scale, the higher the chem, the less increase your player gets.  So essentially encouraging players to build a strong secondary over just a single skill.


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