Court Rivals Forums

An open forum to discuss issues related to Court Rivals!

You are not logged in.

#1 2008-09-07 00:30:50

TheKaz
Creator / Lead Developer
Accomplishments: 0
Registered: 2008-04-16
Posts: 4009
PM  Website

Official Season 4 Changes Thread

The following changes have already been made:

* Three point shots are not taken *as* frequently any more.  Please be advised that the reduction in probability for a 3 point shot to be taken right now is only 20% or so.  (A two point shot will be taken in its place)

* Free throw shooting percentage has been tweaked so that there is a stronger correlation between the free throw shooting attribute and converted free throws

* Team chemistries are now more effective.  Each level of a team chemistry infers a 20% reduction to your opponent's attributes (e.g. Team Chems are twice as powerful as they were before)

* Random "effects" in the sim have been tuned downward some so that results should be a little bit more consistent from game to game (please be advised that there are STILL opportunities for upsets and the like)

* Defense/blocking now reduce your opponent's scoring output instead of simply giving you more scoring output (aka defense works as you probably think it does now)

* Filler players will be scaled based on the day of the Season it is.  (e.g. a filler player on Day 1 will not be as effective as a filler player on Day 40)

* The rating system has been modified as detailed here (http://www.courtrivals.com/forums/viewt … p?id=33822)

* Teams can now challenge other teams 2 times per season (increased from once per season)

* Modified the sim to give more predictable statistical output in the absence of player chemistries





I'll update this post as I make additional modifications.  Please be advised that the stuff in the bottom list are not 100% "definitive" items although I plan on making every possible effort to complete them by Monday at 8 PM Eastern.

Offline

 

#2 2008-09-07 00:32:53

tyler king
Member
DeMarcus Cousins
Tylers All Stars
Accomplishments: 33
Registered: 2008-05-17
Posts: 4943
PM

Re: Official Season 4 Changes Thread

kazz, important message i sent you.


http://www.thrilltown.com/register.php?r=133

Join now! Team up with the Court Rivals Corporation

Offline

 

#3 2008-09-07 00:33:07

Bodsy
Member
Accomplishments: 0
Registered: 2008-05-10
Posts: 4116
PM

Re: Official Season 4 Changes Thread

Great to Hear.


http://www.courtrivals.com/images/sigs/391.jpg
#07 | Kevin Rudd | Season 7 RK Beer Barons |
#16 | Bret McKenzie | Season 7 Champinoship Crew |
Quenton Price | Season 6 & 7 Franchise Underdogs |

Offline

 

#4 2008-09-07 00:33:50

Bodsy
Member
Accomplishments: 0
Registered: 2008-05-10
Posts: 4116
PM

Re: Official Season 4 Changes Thread

Also is there a Match-up system still being planned?


http://www.courtrivals.com/images/sigs/391.jpg
#07 | Kevin Rudd | Season 7 RK Beer Barons |
#16 | Bret McKenzie | Season 7 Champinoship Crew |
Quenton Price | Season 6 & 7 Franchise Underdogs |

Offline

 

#5 2008-09-07 00:35:21

nyy601
Member
Trey McBryant
Accomplishments: 0
Registered: 2008-05-15
Posts: 919
PM

Re: Official Season 4 Changes Thread

TheKaz wrote:

* Team chemistries are now more effective.  Each level of a team chemistry infers a 20% reduction to your opponent's attributes (e.g. Team Chems are twice as powerful as they were before)

So basically no team jumping or your fucked?  I like it...i think.

Offline

 

#6 2008-09-07 00:36:05

kindacool107
Banned
On a Hole Notha Level
Accomplishments: 0
Registered: 2008-05-14
Posts: 5429
PM

Re: Official Season 4 Changes Thread

NICE!


I don't cross boundaries...I walk ON them.

http://www.courtrivals.com/images/sigs/755.jpg

Offline

 

#7 2008-09-07 00:36:06

walrus
Member
Hello Kitty PvP Rampager
Accomplishments: 0
Registered: 2008-06-02
Posts: 555
PM

Re: Official Season 4 Changes Thread

earlier in the other thread you had mentioned something about defense actually defending rather than doing what you said it did...did you do anything with that?


http://www.courtrivals.com/images/sigs/2931.jpg

Joe Dumars | NFLDC Ballers | 2nd All Court Rivals Team

Offline

 

#8 2008-09-07 00:36:50

pokepower5
Member
Salmon Nilla
Ballin for Dummies
Accomplishments: 23
Registered: 2008-06-18
Posts: 947
PM

Re: Official Season 4 Changes Thread

when I click the rating link, it gives me an error


http://www.courtrivals.com/images/sigs/4474.jpg

Offline

 

#9 2008-09-07 00:37:44

DetRed88
Member
Accomplishments: 0
From: OH--------IO
Registered: 2008-06-16
Posts: 857
PM

Re: Official Season 4 Changes Thread

Bodsy wrote:

Also is there a Match-up system still being planned?

Would like to know this as well.

Offline

 

#10 2008-09-07 00:37:51

TheKaz
Creator / Lead Developer
Accomplishments: 0
Registered: 2008-04-16
Posts: 4009
PM  Website

Re: Official Season 4 Changes Thread

pokepower5 wrote:

when I click the rating link, it gives me an error

Just fixed it.  That'll learn me to copy and paste text instead of a link location smile

Offline

 

#11 2008-09-07 00:38:05

OctaneHugo
Member
aaaaa aaaaa
so post-rock i shit dead birds
Accomplishments: 18
Registered: 2008-06-11
Posts: 8015
PM

Re: Official Season 4 Changes Thread


Offline

 

#12 2008-09-07 00:39:39

TheKaz
Creator / Lead Developer
Accomplishments: 0
Registered: 2008-04-16
Posts: 4009
PM  Website

Re: Official Season 4 Changes Thread

walrus wrote:

earlier in the other thread you had mentioned something about defense actually defending rather than doing what you said it did...did you do anything with that?

Yes sorry about that.  I just updated the thread up top to make mention of this!

Offline

 

#13 2008-09-07 00:41:44

BaronVonMonkey
Member
Kevin Garnett
Accomplishments: 0
Registered: 2008-06-04
Posts: 345
PM

Re: Official Season 4 Changes Thread

good it now does something hahaha


http://www.courtrivals.com/images/sigs/3134.jpg

Offline

 

#14 2008-09-07 00:42:03

DmanWR85
Member
Ray Allen 184
Accomplishments: 0
Registered: 2008-06-04
Posts: 6868
PM

Re: Official Season 4 Changes Thread

DetRed88 wrote:

Bodsy wrote:

Also is there a Match-up system still being planned?

Would like to know this as well.


Earn Money by doing Surveys
Get Money for Doing what you already do- SEARCH
These are Completely legit...Have gotten over $50 from the 2. Pm if you have questions

Offline

 

#15 2008-09-07 00:44:26

SmokdaGanj
Member
Puff Puff Pass
Accomplishments: 0
From: South Carolina
Registered: 2008-06-06
Posts: 3805
PM

Re: Official Season 4 Changes Thread

TheKaz wrote:

pokepower5 wrote:

when I click the rating link, it gives me an error

Just fixed it.  That'll learn me to copy and paste text instead of a link location smile

are you being sarcastic with the "learn me"?


Quitters never win, winners never quit, Smoke weed everyday.

Offline

 

#16 2008-09-07 00:50:00

OctaneHugo
Member
aaaaa aaaaa
so post-rock i shit dead birds
Accomplishments: 18
Registered: 2008-06-11
Posts: 8015
PM

Re: Official Season 4 Changes Thread

I would say scrap matchup system ideas - since everything is cumulative - and add a scouting system.

So, Team A is playing Team B. Team B has a Shooting Guard on their first line who averages 30 PPG. Team A would spend 5 of their 10 "Scouting Points" on finding out that line's shooting attributes. Because they only used 5, however, it is either too high or too low by 8-10 points (randomly). They can then spend the other five they have to scout other things, and the next day they get 10 more for their next opponents. Just tossing some ideas around.


Offline

 

#17 2008-09-07 00:51:35

DetRed88
Member
Accomplishments: 0
From: OH--------IO
Registered: 2008-06-16
Posts: 857
PM

Re: Official Season 4 Changes Thread

OctaneHugo wrote:

I would say scrap matchup system ideas - since everything is cumulative - and add a scouting system.

So, Team A is playing Team B. Team B has a Shooting Guard on their first line who averages 30 PPG. Team A would spend 5 of their 10 "Scouting Points" on finding out that line's shooting attributes. Because they only used 5, however, it is either too high or too low by 8-10 points (randomly). They can then spend the other five they have to scout other things, and the next day they get 10 more for their next opponents. Just tossing some ideas around.

What good would scouting do though, if you can't actively do anything to stop that specific player? That could be an off-shoot of the matchups though.

Offline

 

#18 2008-09-07 00:52:01

DmanWR85
Member
Ray Allen 184
Accomplishments: 0
Registered: 2008-06-04
Posts: 6868
PM

Re: Official Season 4 Changes Thread

OctaneHugo wrote:

I would say scrap matchup system ideas - since everything is cumulative - and add a scouting system.

So, Team A is playing Team B. Team B has a Shooting Guard on their first line who averages 30 PPG. Team A would spend 5 of their 10 "Scouting Points" on finding out that line's shooting attributes. Because they only used 5, however, it is either too high or too low by 8-10 points (randomly). They can then spend the other five they have to scout other things, and the next day they get 10 more for their next opponents. Just tossing some ideas around.

That would be cool

I think it would be nice to have a scouting and matchup....cause what good is knowing the other teams attributes if you cant decide who is guarding their best scorer anyway


Earn Money by doing Surveys
Get Money for Doing what you already do- SEARCH
These are Completely legit...Have gotten over $50 from the 2. Pm if you have questions

Offline

 

#19 2008-09-07 01:03:32

OctaneHugo
Member
aaaaa aaaaa
so post-rock i shit dead birds
Accomplishments: 18
Registered: 2008-06-11
Posts: 8015
PM

Re: Official Season 4 Changes Thread

DetRed88 wrote:

OctaneHugo wrote:

I would say scrap matchup system ideas - since everything is cumulative - and add a scouting system.

So, Team A is playing Team B. Team B has a Shooting Guard on their first line who averages 30 PPG. Team A would spend 5 of their 10 "Scouting Points" on finding out that line's shooting attributes. Because they only used 5, however, it is either too high or too low by 8-10 points (randomly). They can then spend the other five they have to scout other things, and the next day they get 10 more for their next opponents. Just tossing some ideas around.

What good would scouting do though, if you can't actively do anything to stop that specific player? That could be an off-shoot of the matchups though.

You use a defensive team chem/put individual defensive chems on that line.


Offline

 

#20 2008-09-07 01:18:45

rowellgboy7
Member
KING KONG
Accomplishments: 0
Registered: 2008-05-13
Posts: 3733
PM

Re: Official Season 4 Changes Thread

yes! more improvements!!


KING KONG shall devour you!

Offline

 

#21 2008-09-07 01:23:08

mroger
Member
Rose Williams
Accomplishments: 0
Registered: 2008-07-07
Posts: 203
PM

Re: Official Season 4 Changes Thread

if the rating system changes later after a few games
will the ratings of the games played before as in the first few games of the season change too?

Offline

 

#22 2008-09-07 01:36:50

BeerBaller
Member
All-Time High
Rage In The Cage
Accomplishments: 19
Registered: 2008-06-09
Posts: 840
PM

Re: Official Season 4 Changes Thread

nyy601 wrote:

TheKaz wrote:

* Team chemistries are now more effective.  Each level of a team chemistry infers a 20% reduction to your opponent's attributes (e.g. Team Chems are twice as powerful as they were before)

So basically no team jumping or your fucked?  I like it...i think.

I hope this is true.


http://www.courtrivals.com/images/sigs/3704.jpg
I'm the inspiration for a whole generation

Offline

 

#23 2008-09-07 01:52:17

csc5782
Member
Effing Dent
Tylers All Stars
Accomplishments: 23
Registered: 2008-05-08
Posts: 3007
PM

Re: Official Season 4 Changes Thread

mroger wrote:

if the rating system changes later after a few games
will the ratings of the games played before as in the first few games of the season change too?

ratings are determined at game-time and evolve throughout the season depending on where each team is situated (in terms of the divisions).  They are not retroactive as your post asks.


http://www.courtrivals.com/images/sigs/211.jpg

T-man: "Remember, that isn't how the game was necessarily played out, but rather, it's how the PBP illustrates it."

Offline

 

#24 2008-09-07 02:53:38

tosweet68
World War I Flying Ace
Joe Cool
RGM Mavs
Accomplishments: 18
Registered: 2008-06-11
Posts: 5182
PM

Re: Official Season 4 Changes Thread

csc5782 wrote:

mroger wrote:

if the rating system changes later after a few games
will the ratings of the games played before as in the first few games of the season change too?

ratings are determined at game-time and evolve throughout the season depending on where each team is situated (in terms of the divisions).  They are not retroactive as your post asks.

I don't know if I am misreading one or the other of these posts, but I think he means if the season 3 rating system is used and then a week into season 4, kaz is able to implement the "new" ranking system, will the first weeks numbers change to reflect the "new" rating system. Hope that makes sense.


http://www.courtrivals.com/images/sigs/11095.jpg

Offline

 

#25 2008-09-07 02:55:13

piston fan
Member
Kyle Singler
team123
Accomplishments: 18
Registered: 2008-07-12
Posts: 2220
PM

Re: Official Season 4 Changes Thread

hey kazz any chance we are doing team logos? thats the thing i'm really intreasted in seeing


http://www.courtrivals.com/images/sigs/6720.jpg
don't be hatin on us we can win anything

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson